A space for uploading regular blog posts on topics covered in the module
Analogue To Digital
Even though there is a change in thinking in technology we can still see these as unique aesthetics, these aesthetics are still available in some medium formats, I prefer these Toy Story aesthetics to the newer ones, and I also like seeing these aesthetics in video games. TOY STORY 4 All Movie Clips (2019). Toy Story 1 was one of the first computer-animated long films in the 90s, this film created a remarkable story and built a franchise out of it. “There was a little boy with his mom holding a Woody cowboy doll. The look on his face I will never forget. It was the first time I had seen a character we created in the hands of somebody else,” he says. “I think about it every day: that character no longer belonged to me, it belonged to him.” (Zorthian, 2015). Lasseter created a vision for the Pixar team, and other animations, he said that metric success was not a matter he wanted to focus on the story more than a showing of the new digital technologies available to them. The story was the focus, but where did the toys come in? Funny enough it was used as characters because it was perfect for the animation software, as geometric objects were easier than organic objects. Andre Bazan’s film theory describes how cinema is a tracing of the real world as it is made on photographs or paintings and long takes give more of a take on reality. His theory does not specify animations, but painting is remarkably like this. Animations are never long takes therefore creating an unrealistic story sometimes, 1 minute of animation takes a single person 6-12 days. Although the film does already trick us into even the narrative is all happening at once even though we see cuts into different scenarios.
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