The Bridge to Post-Cinema: 2001: A Space Odyssey, Dune, and Sensory Excess

2001: A Space Odyssey is a film directed by Stanley Kubrick. The public still evaluates it as a work that goes beyond the limits of science fiction genres and movies in the mid-20th century. Since then, Stanley Kubrick has significantly impacted many post-cinema science fiction movies, destroying the traditional narrative structure and showing the audience the completeness of new films through visuals. 2001: A Space Odyssey can be seen as being located between traditional films and post-cinema. It provided the audience with new freedom of interpretation by destroying the narratives and plots of traditional films that were not seen then. Kubrick relied on visuals and music instead of dialogue to deliver the story. Since the film was made without CGI, all scenes were produced by humans with manual and miniature optical effects. In particular, since films were made before humans reached the moon, they relied solely on the director’s imagination and scientific knowledge to make films. However, even if it is not a complete post-cinema, it has dramatically influenced several SF films, including Dune.

Bukatman’s discussion describes how the Stargate sequence of 2001: A Space Odyssey and Dune’s surreal sandworm scene provide the audience with sensory overload, enabling transcendent experiences. Bukatman explains that special effects are essential in creating cinematic moments that challenge perception and immerse viewers in other realities. (Bukman,2003)

While 2001: A Space Odyssey attempted classical music and sound design instead of traditional background music, in Dune, the interplay of scale, movement, and abstraction in these sequences highlights cinema’s ability to offer a narrative and a profound experience of the sublime.

In a post-continuity movie, Shaviro argues, time and space consistency is intentionally broken in order for the viewer to immerse himself in a constant stream of senses. (Shaviro, 2006) Dune can give the audience a surreal cinematic experience through the IMAX format and CGI. While the 2001: A Space Odyssey emphasizes minimalist production, Dune maximizes the physical realism of the movie’s worldview to the audience through the latest technology. The audience knows this is CGI, but they can feel a vivid sense of it. Kubrick’s portrayal of Stargate in 2001: A Space Odyssey and Dune’s rendering of Villeneuve’s sandworms illustrate how visual effects can evoke awe and profound sensory engagement.

 Ultimately, A Space Odyssey captured the wonder of space through creativity and artistry despite technical limitations, standing as a benchmark and source of inspiration for modern cinema.

Bibliography


Bukatman, Scott. 2003. “The Ultimate Trip: Special Effects and Kaleidoscopic Perception.” In Matters of Gravity: Special Effects and Supermen in the 20th Century, Durham, NC: Duke University Press.

Shaviro, S. (2016) ‘Post-Continuity: An Introduction’, in Denson, S. and Leyda, J. (eds.) Post-Cinema: Theorizing 21st Century Film. 1st edn. Bielefeld: Transcript Verlag, pp. 51–64

References

https://youtu.be/GG-olXBQOdY?si=2dv0lr9JMMdpydsN https://youtu.be/ou6JNQwPWE0?si=AmpBlN2HtxWZEMvU https://youtu.be/P1gn06np-7g?si=EDwzKbycpDyZMA3e

Jiho Lee 33764256

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