Category: Uncategorized
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THE GENTLEMEN
How has Netflix changed television? By George Hewitt The ‘Netflixification’ of television has been going on for years, with binge-watching and spin-offs becoming more and more popular, tv has had to adapt to keep its audience happy. In the days of Timeshift television, programmes would air weekly at the same time on the same channel,…
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LYRICAL LEMONADE: CARRYING THE BATON FOR POST-MTV AUDIOVISUAL MEDIA IN MUSIC
How Cole Bennett used YouTube to revive the ‘MTV’ music video genre in Hip-Hop By George Hewitt At one point in time not too long ago, MTV was the go to channel for music lovers to access their favourite artists newest songs, and most importantly, their music videos. Launching itself into the mainstream in 1981,…
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Visibility, voice and vulnerability: Trans Queer representation in the digital Age.
Trans and Queer people face some potentials and challenges within the new digital platforms. The potentials are increased visibility, as they can reach out to audiences worldwide without traditional media gatekeeping or giving them any boundaries. Diverse stories shared by people from within the community can foster understanding and reduce stigma. this gives a step…
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Harry Potter and The Great Creative Bankruptcy
The early 2000 success of movie franchises like Harry Potter, followed by the subsequent success of the Twilight saga, the Hunger Games and the Marvel Cinematic Universe changed the landscape of film media drastically from the creative and intriguing to arguable what is now its most repetitive and derivative form. Book to movie adaptations have…
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The Cinematic Trend in Global Television: High Production Value Practices on Netflix and iQIYI – Review of Week 4
With the rise of streaming platforms, TV program production has gradually shifted toward high production costs and cinematic styles, blurring the boundaries between traditional TV and movies. This trend is called “TVIV” or the fourth stage of television (Jenner, 2016), marking the transition of television from the network age to the “post-network” age (Lotz, 2014). Whether on Netflix…
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From Audience to Player: The Narrative Approach of Gamefication in Film and Television
Gamification has been defined as a process of enhancing services with (motivational) affordances in order to invoke gameful experiences and further behavioral outcomes. (Hamari, J., Koivisto, J. and Sarsa, H., 2014) The trend of “gamification” in film and television is not common, but it has gained some popularity with the help of digital media and streaming platforms. Compared…
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The Box Set Effect: Why We Love Binging Entire Seasons in One Go
In today’s streaming world, binge-watching has become the norm, with platforms like Netflix leading the way. This once-unique way of consuming content has quickly transformed into an industry-defining trend, changing our viewing habits and reshaping the nature of television. This phenomenon is often referred to as the “Box Set Effect.” The Origins of Binge-Watching TV…
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Digital Transformation in the YouTube Era: The case of Mr Beast.
From the development of digital platforms such as YouTube, everyone has gained the ability to become prosumers and therefore not just digest but create content from the comfort of their own homes. Manovich states ‘”The most important feature of new media is its ability to represent, manipulate, and interact with data in real-time.” (Manovich, 2002).…
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Post-Cinematic Form, Feeling, and Post-Continuity – Review of Week 3
In the third week, we explored the form, emotion, and concept of post-continuity in post-cinema. Shaviro (2011) proposed that post-continuity is not limited to action films, but also appears in other genres, such as horror films and independent films. In these films, traditional narrative and editing rules are often broken or redefined. This narrative style often gives…
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Week 3 Fate
In exploring Steven Shaviro’s notion of ‘post-cinema,’ the anime Fate/Zero provides an insightful case study. This work not only demonstrates how technological advances have affected narrative and audience experience, but also how sensory structures have changed under the new ‘cultural-technological regime’(Shaviro 2016). The combination of technology and sensory structures In the Fate series, the magnificent…